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Tale of Two Wastelands, the mod that lets you play Fallout 3 and its DLC in Fallout: New Vegas, and travel between the two worlds with the same character, has received its long-awaited 3.2 update. Merge Plugins Standalone (or just Merge Plugins), is a tool for combining mods from Bethesda games which have.ESP/.ESM files. It uses the xEdit codebase as an API, and can be used with Skyrim, Oblivion, Fallout New Vegas, and Fallout 3.
- Fallout New Vegas Merge Plugins
- Fallout New Vegas Merge Plug-ins
- Fallout New Vegas Merge Mods
- Fallout New Vegas
Visual Mods to Avoid
NOTE: It is very important to read the above link, especially if you plan on adding your own mods
Creating a Separator in Mod Organizer 2
- Right-click in the left pane of MO2 and select Create Separator
- Input Visuals - Finish Line into the pop-up and select OK
Visuals - Load Order.txt
Installation Instructions:
Fallout New Vegas Merge Plugins
- Extract loadorder.txt to Mod Organizer 2/profiles/Viva New Vegas - Visuals
- Once the file is extracted, right-click in the left pane of MO2 and select All Mods -> Refresh
![Fallout New Vegas Merge Plugins Fallout New Vegas Merge Plugins](https://gamescrack.org/wp-content/uploads/2019/04/Fallout_New_Vegas_Stutter_Remover_2.jpg)
- Automatically ensures your load order is correct for the Visuals module
NOTE: This load order assumes you followed the entire guide with all the recommended options. If you installed your own mods, those plugin-ins will be moved to the bottom of the LO and need to be manually moved back into the correct spot after the new load order is applied. It will still work perfectly even if you left out some mods
NOTE: This load order assumes you followed the entire guide with all the recommended options. If you installed your own mods, those plugin-ins will be moved to the bottom of the LO and need to be manually moved back into the correct spot after the new load order is applied. It will still work perfectly even if you left out some mods
Using zMerge
- Run zEdit through MO2
- From the top drop-down menu, select zMerge, and from the bottom select Fallout NV
- Click Start Session
- Click the Create Merge button
- In the Details tab, change the Name to Visuals - Merge and make sure the Merge Method is Clean - Merge down (improved)
- Make sure the merge is exactly named Visuals - Merge, or else the custom load orders from the guide will not recognize it
- In the Plugins tab, select the following:
- A Wasteland In Bloom.esp
Book of Steel.esp
YUP - WRP Patch.esp
dD - Enhanced Blood Main NV.esp
Character Expansions Revised - YUP.esp
Burning Campfire.esp
BC2.esp
EnhancedGrass_NoVL.esp
Any mods you selected from the Optional Visuals section - Click OK to exit the merge menu
- Click the Build to the right of the merge name
- The merge should build successfully and you can exit out of the program
- Right-click in the left pane of MO2 and select All Mods -> Refresh
- The merge should appear in the left pane and activate it like normal
- Move Visuals - Merge.esp above FNVLODGen.esp in the right pane of MO2
- Click the on the top bar of MO2 and select Merge Plugins Hide
- Right-click on the Visuals - Merge listing, select Disable plugins, and then close
- All the mods that were merged should now have their plugins disappear from the right pane
Testing the Game
- Run the game through the New Vegas option in MO2
- Start up a new game and quickly run through the tutorial in Doc Mitchell's house
- Run through the tutorial missions with Sunny Smiles to verify everything is running smoothly and correctly
Tweaking the MCM
- RWL Tweaked: Adjust to personal preference
An advanced tool for Bethesda titles in Merge Plugins by mator, this guide details how to set up merges to appear in Vortex when they are created.
- 3Installation
What is a 'Merge Plugins'?
Merge Plugins Standalone (or just Merge Plugins), is a tool for combining mods from Bethesda games which have .ESP/.ESM files. It uses the xEdit codebase asan API, and can be used with Skyrim, Oblivion, Fallout New Vegas, Fallout 3, and Fallout 4. Merge Plugins Standalone is the successor to the Merge Plugins xEditScript.
Where to get Merge Plugins
You can get xEdit from Nexus Mods, or from the Github page. Files from different Nexus Mods sites are the same application provided version numbers match.
![Fallout New Vegas Merge Plugins Fallout New Vegas Merge Plugins](https://external-preview.redd.it/YxKZnZT9TEH-0AS9Ro7CxWGw0YPd1DlwQyL9tk2Op4Y.jpg?auto=webp&s=c0d8341fc1ef83c405d0c29cf5d7a4ed15aa63eb)
- Latest Full Release - Nexus Mods
Other Versions
- Experimental Releases - GitHub
Installation
Fallout New Vegas Merge Plug-ins
For this application, we actually don't want to install it with Vortex, as a single installation of Merge Plugins can be used for multiple games.
Simply download the files and place in a suitable place on your PC.
Set up with Vortex
When adding the tool to Vortex, the settings should look similar to this:
Run your Merge Plugins from the play button next to its name on the Starter dashlet.
Configuring Merge Plugins
Once you open Merge Plugins the first time, ensure you select the game you wish to manage. You can also create different profiles within the app for alternate load orders.
At the next step, you can right-click and choose 'Uncheck all', then press Ok. This is fine because we don't actually want to merge anything at the moment.
Fallout New Vegas Merge Mods
Merge Plugins will ask you to configure your settings for this new profile. If you have already opened the app previously, you can find the settings by pressing the big cog on the main toolbar.
Fallout New Vegas
In the settings, under 'Merging' set 'Merge destination directory' to your Vortex Mod Staging folder.
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